Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Drugs

Source Starfinder Core Rulebook pg. 231
Though numerous pharmaceuticals and similar substances can be referred to as drugs, this entry refers specifically to narcotics that are not typically used for medicinal purposes. Drugs are normally weaponized by loading a single dose into a weapon with the injection weapon property, such as an injection glove or needler pistol. Drugs can also be slipped into the food or drink of a target, normally requiring both that a character succeed at a DC 20 Sleight of Hand check and that the imbiber fail a separate DC 20 Perception check to notice the change in the drugged food or drink. For more information about drugs, including stat blocks for specific drugs and details about addiction and their other effects, see Afflictions on page 414.

Synaptic Sugar

Source Starfinder #23: Hive of Minds pg. 47
Level 5; Price 500
Type drug (ingested); Save Fortitude DC 18; Addiction DC 18 (mental)
Track Wisdom; Effect Increase the saving throw DC of your mind-affecting effects by 2 and gain a +2 morale bonus to your Will saving throws and caster level checks for mind-affecting effects. When you use a mind-affecting effect, you must attempt a DC 15 Will saving throw. If you fail, you become confused for 1 round. These effects last 1d3 hours.